The basic gameplay and idea for this game come directly from Wordall, which
is itself inspired by ideas in Josh Wardle's game Wordle.
Our differences from Wordall are deliberate. Instead of penalizing words that don't appear in the dictionary, W2YM only penalizes words
that don't meet the criteria of the board.
We have an extensive list of less-popular words, so if you get one of those then you get credit for a bonus word.
We also have a hard mode, which means that you don't get the super-useful clues arising from the
(non-bonus) words you've already played. This is a lot harder, and more closely matches
what you need to do when you're playing Wordle itself.
In addition to the daily game, W2YM also gives you infinite random games. And somewhere in the middle,
we also have a new decaleptical game every ten minutes.
Design and code by Jeremy Bornstein with much testing help from Danfuzz.